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Games=Imagination

Recently I’ve been think­ing about old games, retro games… the games of my youth. I remem­ber that the enjoy­ment of a game whether it was IRL or on the SNES came down to how far you could extend it through your own imag­i­na­tion, and while a fair chunk of gamers are by far the most imag­i­na­tive bunch I could imag­ine, it made me won­der when I sit down and blaze through Far Cry 3 for an hour or two have I totally given up on being imag­i­na­tive nowadays?

Far Cry is a per­fect game to screw around in, feel free one and all to drive like a maniac and try to find inven­tive ways to kill sol­diers from above with falling cars OR cre­at­ing death traps for friendly sol­diers by ram­ming a car and wait­ing for another to drive straight towards the C4 you planted. But when I think about the major­ity of gamers out there play­ing Bat­tle­field, LoL, WoW, and CoD how imag­i­na­tive are they get­ting with their games and is this why some kinds of games just don’t work as well today as they once did? Minecraft for exam­ple relies on you being able to draw,from your imag­i­na­tion, all of your fun. But the aver­age 28 year old Xbox gamer who bought Minecraft for a laugh might only get so far as com­plet­ing all the games achieve­ments, and why? Because he couldn’t find the will to imag­ine all the things he COULD do.

I can’t say that gamers these days aren’t imag­i­na­tive any­more, not for sure. But I feel like a large chunk of the com­mu­nity has got­ten too lazy to always be feed­ing their expe­ri­ences with their own imag­i­na­tions, after all play­ing Dragon Ball GT: Final Bout left a 14-year-old me run­ning around out­side pre­tend­ing to be a super sayain because all of a sud­den the game opened up a world of inter­ac­tiv­ity and real­ity that I never took from the TV show. We shouldn’t have 40 year olds act­ing like that but maybe it’s time that we started think­ing about how our own imag­i­na­tions affect how much we enjoy the games we play, how much imag­i­na­tion does play­ing LoL encour­age in its com­mu­nity or are we just churn­ing through the deliv­ered expe­ri­ence with­out adding our own ideas. After all don’t we all dream of a game where we can do any­thing we want to?

Trucks!

The Simple Gamers #37 — The Melzer Effect

Ultima again, Green­light your life on steam, the mac­beth effect. Good games and ter­ri­ble games…what makes them? MMO’s and RPG Endgames

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Day Z

Over the past few days I have been explor­ing the hor­ri­bly pun­ish­ing world of Day Z with a friend who I could rarely find, and after all of these adven­tures I learned two key things about the mod.

               1.Never trust ANYONE you don’t already know. EVER.

I have been shot by other play­ers for no rea­son at least 4 times, play­ers who I never shot at, attacked, threat­ened, or spoke too. But nonethe­less I was shot…several times. When run­ning around in Day Z any­thing you carry other than the start­ing equip­ment is of value and it only takes one shot to the head for some­one to steal your val­ued trea­sures. Never run around in plain sight, in par­tic­u­lar avoid the shore­lines with a pas­sion, peo­ple will pick you out along the beach and drop you like  they’ve dropped oth­ers. Death is per­ma­nent and it only takes that one mis­take to lose every­thing. Shoot on sight and don’t be afraid to trick peo­ple with­out weapons into believ­ing you’ll help them, some­one IS going to take their stuff even­tu­ally so… why not you? That hunt­ing knife in par­tic­u­lar looks pretty damn shiny doesn’t it?

             2. A weapon is the most impor­tant thing to find first

Ban­dages, food, water,survival tools, vehi­cles. None of these things com­pare to the impor­tance of a gun or even an axe or crowbar.

Alerted Zom­bies will fol­low you until they lose sight of you entirely and you are too far away to be heard, and if you can’t lose them it won’t mat­ter how far or fast you run they will fol­low you for­ever. The eas­i­est way to deal with this is to run straight for a dock, pull out that hatchet you found and chop the legs of the zom­bies as they slowly wan­der around the dock ( for some rea­son Zom­bies can’t run on the games’ docks only walk ).

Pis­tols will always be far more use­full than rifles or machine guns when it comes to zom­bie slay­ing as well, ammo is more plen­ti­ful and the guns are mostly very quiet.

Day Z is star­tlingly com­plex. From the out­side it often seems like a sim­ple re-skin and re-purpose of ARMA 2 but the tiny changes in the way the game works let play­ers add all the depth that count­less pro­gram­mers never could add. The scarcity of weapons and the preva­lence of zom­bie infested areas quickly turns each and every player against the oth­ers in a war to con­trol the maps key sup­plies and weapons, any player with a matches, water bot­tles or a hunt­ing knife is an instant tar­get as all of these items allow you to sur­vive in the wilderness indefinitely.

Arma 2 was a less than stel­lar, and an unknown to many game. But thanks to this one mod­der the game now sits in steams top sell­ers at #1 for almost 2 weeks straight rivalling the leg­endary Skyrim.

 

More to come over the next few weeks.

 

Indie Game: The Movie

As a few of you may know I recently saw this film with a the­atre full of 200 other nerds, who could not have been more excited.

A thing most peo­ple never realise is that how you feel about a film is often changed by the peo­ple you see it with and those ran­doms you don’t know who sit around you loudly munch­ing on treats. See­ing the Avengers with a pre­mier crowd added to the expe­ri­ence, every­one was there because they loved every­thing about the pre­vi­ous movies and wanted more. The same could be said for Indie Game: The film, the the­atre was crowded with peo­ple study­ing at Quantm, nerdy kids at UNI study­ing every kind of geeky course imag­in­able, and of course the aspir­ing devel­op­ers and film-makers were present in droves.

Con­trary to this review, the film itself isn’t some­thing you can really ‘review’ and slap a 9 out of 10 sticker on. Yes the cam­era angles and colour grad­ing serve to add to the over­all expe­ri­ence and con­tribute to the power of the emo­tions suf­fered through by the devs them­selves, it’s bro­ken up in a way that each story never has a chance to get bor­ing equally divided between Team Meat, Phil Fish, and Jonathan Blow. In short it is a well made, inter­est­ing and fleshed out story in the form of a documentary.

The mak­ers make you laugh and force you to think about the amount of pain and suf­fer­ing each devel­oper is expe­ri­enc­ing in push­ing his pas­sion out into the world, Indie Game: The Movie pro­motes indie game devs, and any of those with great vision for what they want and need.

It was made for a very spe­cific audi­ence, gamers and aspir­ing devs. It exists to push those with­out enough deter­mi­na­tion to do what the devel­op­ers in it have done, Indie Game: The Movie dri­ves deep to the core of what aspir­ing devel­op­ers want and shows an innate under­stand­ing of what makes the young nerds of the world want to make games and be like the men that enter­tained them through their childhoods.

With­out hes­i­ta­tion it is easy for me to admit that I am one of these nerds, the film affected me and made me prouder to want to be a part of that world, made me want to bring Aus­tralia to the fore­front of the gam­ing com­mu­nity so that one day some­one will make a film about the Aus­tralian guys who made games and achieved what they dreamed. All of this added too by the com­pany of friends and oth­ers who share my obsessions.

The pro­duc­tion of video games is a hard task that few out­side of our pas­sion­ate group realise the entire truth of. Hope­fully Indie Game: The Movie will change that, and remove the neg­a­tive stigma from ‘Gamers’.

Indie Game: The Movie is cur­rently avali­able on Steam for $8.99

 

The Tent #15– 24/6/2012

Misog­yny rules on youtube, the most inde­struc­tible robot ever can run into every­thing an get back up, while China steals the railways!

Head over to Sticher online radio to find us and go into the run­ning to WIN a $100 gift card each month. THE CODE IS THETENT

Con­tinue read­ing for the LINK DUMP!

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Flooded

Right now, I am brows­ing through a series of emails I recieved regard­ing the ‘Hell­hound Ini­tia­tive’ which is Fire­falls pre­cur­sor to what seems to be a closed beta.

Edit: Here is an arti­cle where Zen­i­max defends turn­ing The Elder Scrolls into an MMO

As inter­ested and excited as I was once to be involved in the devel­op­ment of Fire­fall and its rather unique story and treat­ment of the MMO for­mula its come to feel just like that, a for­mula. The mar­ket for these once large and impor­tant games has stolen the excite­ment of a new MMO from us, the repeated use of the same fan­tasy or sci-fi set­tings, game­play styles and quest sys­tems leaves some­thing that used to feel great and unique sadly overused. The MMORPG was, when I was a small 15 year old, a lim­ited field. There were two or three MMO’s at a time that you would actu­ally hear about and the oth­ers would be for those who dug deep into the world of online gam­ing. Now how­ever there are 15+ free to play MMO’s on steam alone, more than 8 large pop­u­lar MMO’s I can name of the top of my head and yet another 10 or so ‘com­ing soon’ that peo­ple are con­stantly flip­ping their lids about.

Curse me as mov­ing on to another fad but, with so many already here and fewer and fewer actu­ally shut­ting down each day the MMO genre has to many games cur­rently in cir­cu­la­tion for me to care about new ones, let alone games com­ing in 3–4 years.

As much as I love the Elder Scrolls fran­chise and all its won­ders, it has become dif­fi­cult to get excited about any more.

Today I am as much dis­mayed as I am uncar­ing about the lat­est devel­op­ments in MMO’s as it is beg­gin­ing to feel like devel­op­ers and pub­lish­ers con­sider this the only path to income and sur­vival in the indus­try, as if mak­ing an MMO is the only way to move on to mak­ing games you actu­ally want to make.

I love you MMORPG’s but I think we need to slow down.…

The Simple Gamers #32– More Boobs

This pod­cast is too damn indie, one man tied his kid up to play games, get ready to con­trol your video games with your whole body! Bat­tle­fields pre­mium ser­vice isn’t really that pre­mium after all and CD PROJEKT will be bring­ing you more sexy naked girls!

Remem­ber to Join the Sticher com­pe­ti­tion and WIN $100 gift cards for where you love to shop! Just enter the code SIMPLEGAMERS


Con­tinue for the link dump

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The Tent #12– 23/5/12

Where do nails go when you’re hands are full, how does cre­ativ­ity work and how much does Trent hate psy­cho­log­i­cal writ­ers. Bruce Fraser our best emailer joins us for an episode and gives his own progress report and shares a rather ridicu­lous story with us. Get ready for some more gap year stupidity!

Remem­ber to send your emails to thetent­pod­cast (at) gmail.com

 

 

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Game Day!

Thats right today is game day for us all! Remem­ber to join us on steam here so that you can join us in the chat in case we get the chance to change games.

5-8pm Aus­tralian East­ern Stan­dard Time

We will start as soon as we can and either find a good server or make one of our own.
Sanc­tum and Sniper Elite are up for grabs! Two win­ners will be annouced at the end of the game time; the per­son with the high­est total score across all games played, and the per­son voted as the best team player through­out the day.

 

MAKE SURE TO GRAB TRIBES ASCEND BEFORE WE START! It’s free after all

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